Pre-play impressions:
- Installer doesn't offer installing to a different location; you have to move it yourself. The first time I moved it, I didn't realize it was updating/verifying the new location, thought it was downloading the whole thing again. Really, being able to choose an install location is pretty much a given nowadays.
- I had client installed at 10:45 and tried to play, and got an error. A quick google search showed me that it was that the beta didn't start until noon PDT so I didn't have access... but could've saved a TON of forum posts if it said access denied instead of just "Cannot connect: Error 3005" or whatever.
So, on to the gameplay impressions:
- Loot values seemed a little outta whack in spots. Maybe it was light vs heavy, but torso armor was 12, 13, 15, etc., and then suddenly 48, 51, 53. Shield slot had a similar (though much smaller) jump as well.
- Magic items, except for one set piece I got off the Skeleton King, were blues and identified. No ID mob or scrolls that I could find to figure out that one unidentified item, but really, I knew it was gonna be better than anything I had. Having most the stuff already identified sorta lost a bit of the "Ooh, magic item!" feel and money management for ID scrolls from D2.
- Loot drops seemed uncannily programmed to take up JUST enough space in inventory before I completed my objective and was sent back to town. I never heard any message about "my pack is too full" or the like, no inventory management ever necessary. (I did have to Town Portal once (end of second fllor of a three- or four-floor dungeon), but again, it was right at the end of the floor, like it knew I was at a break point to go back before venturing to the next level.
- Crafting system was mediocre. I got one tooth (never used it) and made a few items, but the 'totally random' effects make it difficult to want to use. (Then again, I had way too much gold, even with upgrading the blacksmith and buying a few items, so salvaging all my blues wasn't a big deal.)
- Normal difficulty setting was incredibly easy. I didn't die once, and used a whole two heals in the whole time I played- both in the fight against the Skeleton King before I recognized his patterns. I changed my secondary skill back to the first ability instead of my AoE heal because I never used it. (Maybe monk's just that beefy?)
- No real sense of choice/decision. Each level you got a new ability or rune or whatever, and it was obviously better than what you had before. Only time I ever strayed with what was most recent was to get rid of unneeded AoE heal.
- Item tooltip DPS and AC values were unnecessarily large. 95% of the time I looked at items, I was comparing magical properties- those should use more real estate (and a brighter font). Visuals on elemental damage weapons and stat changes if equipped were nice, though.
- Text was small in general. Dropping resolution usually helps this, but the game seemed to make sure text stayed the same size no matter what resolution.
- The fog in the overworld was annoying. I understand it's dark, dreary, forsaken, etc., but it just felt washed-out. Interiors looked nice, though, and weren't too dark (or bright).
I'll see next weekend, but I'm already pretty convinced I made the riht choice with GW2 instead.
No comments:
Post a Comment